;
;   MOOjr 2.0 GAME DATA 1999.11.23
;   Copyright (c) 1999 by Leons Petrazickis
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
1       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
4       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
10	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
         Advanced Biology,  4,-2,  Csc,     nil, 3, 4    ; AFl
       Advanced Chemistry,  5, 1,  Bro,     nil, 0, 3    ; Alp
    Advanced Construction,  3,-2,  Ast,     Stl, 3, 0    ; Amp
     Advanced Engineering,  4, 1,  San,     nil, 1, 3    ; Ast
          Advanced Fusion,  4,-1,  Eco,     nil, 2, 3    ; Ato
     Advanced Governments,  6,-1,  Amp,     Bri, 3, 4    ; Aut
       Advanced Magnetism,  4, 1,   no,      no, 1, 1    ; Ban Not used
   Advanced Manufacturing,  4, 0,  Cst,     nil, 0, 4    ; Bri
      Advanced Metallurgy,  6,-1,  Sea,     San, 0, 4    ; Bro
Advanced Military Tactics,  5, 0,  nil,     nil, 0, 2    ; Cer
        Advanced Robotics,  5,-1,   no,      no, 1, 3    ; Che Not used
Advanced Teaching Methods,  4,-2,  Ldr,     Cmb, 1, 0    ; Chi
      Anti-Matter Fission,  4, 1,  Lab,     nil, 0, 2    ; CoL
 Artificial Consciousness,  5,-1,   NP,     Inv, 3, 0    ; CA
  Artificial Intelligence,  5,-1,  Mys,     Bro, 2, 4    ; Cmb
       Artificial Gravity,  5, 0,  Inv,     nil, 2, 2    ; Cmn
          Artificial Life,  4, 1,  Fli,      CA, 3, 4    ; Cmp
            Astro Biology,  7,-1,  nil,     nil, 2, 0    ; Csc
       Astro Construction,  4, 0,  Pla,     nil, 0, 4    ; Cst
        Astro Engineering,  4, 0,  Cur,     Map, 2, 1    ; Cor
     Large Scale Networks,  4, 1,  Amp,     nil, 0, 1    ; Cur
                Democracy,  4, 1,  Aut,     Cor, 3, 1    ; Dem <-
              Cold Fusion,  4, 1,  nil,     nil, 2, 1    ; Eco
            Cybertechnics,  4, 0,   CA,     nil, 2, 4    ; E1
             Cybertronics,  4, 1,   no,      no, 3, 4    ; E2
        Distortion Fields,  4, 0,  Sth,     Mat, 0, 4    ; Eng
Electromagnetic Refraction, 3, 1,   no,      no, 3, 2    ; Env Not used
              Electronics,  2,-1,  nil,     nil, 3, 0    ; Esp
                   zzblah,  4, 2,   no,      no, 2, 1    ; Exp Not used
        Genetic Mutations,  4, 1,  Gen,     CoL, 3, 0    ; Feu
    Evolutionary Genetics,  4,-1,  Feu,     nil, 0, 0    ; Fli
           Fundamentalism,  3, 2,  Aut,     Fli, 3, 2    ; Fun <-
           Fusion Physics,  4,-1,  Tra,     nil, 2, 4    ; FP
      Genetic Engineering,  3, 2,  AFl,     nil, 3, 3    ; Gen
                   zzblah,  4, 1,   no,      no, 3, 3    ; Gue Not used
                   zzblah,  4,-1,   no,      no, 2, 4    ; Gun  Not used
 High Energy Distribution,  4,-1,  Mag,     Sth, 0, 0    ; Hor 
                   zzblah,  6,-2,   no,      no, 3, 0    ; Ind  Not used
         Neutrino Physics,  8,-1,   FP,     Too, 3, 0    ; Inv 
      Interphased Fission,  5,-1,  Roc,     nil, 0, 4    ; Iro 
              Ion Fission,  4,-1,  Ato,     Cmb, 3, 2    ; Lab 
 Superscalar Construction,  4, 0,  Bri,     nil, 3, 3    ; Las 
          Macro Economics,  5,-1,  Rob,     nil, 1, 0    ; Ldr 
           Macro Genetics,  5, 2,   no,      no, 0, 3    ; Lit  Not used
        Magneto Gravitics,  4,-2,  Stl,     nil, 2, 4    ; Too 
 Matter Energy Conversion,  4,-1,  CoL,     nil, 1, 3    ; Mag 
    Molecular Compression,  6,-1,  Alp,     nil, 0, 1    ; Map 
        Molecular Control,  4, 1,  Mat,     nil, 0, 4    ; Mas 
         Moleculartronics,  5, 0,  The,     nil, 3, 4    ; MP  
   Molecular Manipulation,  4,-1,  Min,      CA, 0, 3    ; Mat
Multi-Dimensional Physics,  4, 0,   NF,     Roc, 1, 1    ; Med 
     Multi-Phased Physics,  6,-2,   no,      no, 1, 0    ; Met  Not used
          Nano-Technology,  4, 1,  Map,     Sth, 3, 4    ; Min 
                   zzblah,  4, 1,   no,      no, 3, 3    ; Mob  Not used
                 Monarchy,  5, 1,  Aut,     nil, 3, 2    ; Mon <-
                   zzblah,  4, 2,   no,      no, 0, 1    ; MT Not used
                Optronics,  5, 1,  Esp,     nil, 1, 2    ; Mys  
   Planetoid Construction,  6,-1,  Las,     nil, 1, 1    ; Nav 
           Plasma Physics,  6,-2,   PT,     nil, 3, 3    ; NF  
              Positronics,  3, 0,  Cmb,     nil, 3, 3    ; NP  
           Quantum Fields,  6, 1,   no,      no, 1, 2    ; Phi  Not used
                 Robotics,  4,-1,  Cor,      CA, 1, 3    ; Phy 
          Servo Mechanics,  4, 1,  Phy,     nil, 3, 4    ; Pla 
          Subspace Fields,  4, 0,   no,      no, 1, 4    ; Plu  Not used
         Subspace Physics,  4, 0,  Cmn,     CoL, 0, 2    ; PT  
          Tachyon Physics,  4, 1,   no,      no, 0, 1    ; Pot  Not used
     Tectonic Engineering,  5,-1,   no,      no, 3, 4    ; Rad  Not used
          Temporal Fields,  6, 0,  Eng,     nil, 2, 1    ; RR  
         Temporal Physics,  2, 1,  Med,      RR, 3, 2    ; Rec 
           Trans-Genetics,  4, 0,   no,      no, 2, 4    ; Ref  Not used
         Transwarp Fields,  3, 1,   no,      no, 3, 1    ; Rfg  Not used
                 Republic,  3,-2,  Aut,     Mon, 3, 0    ; Rep <-
           Xeno Relations,  5,-2,  Cer,     nil, 3, 0    ; Rob 
Hyper-Dimensional Fission,  6, 0,  Hor,      NF, 2, 1    ; Roc 
              Engineering,  5, 0,  nil,     nil, 2, 4    ; San 
                Chemistry,  5, 1,  nil,     nil, 2, 2    ; Sea 
       Galactic Economics,  3,-2,  Chi,     nil, 2, 2    ; SFl 
              Warp Fields,  5, 1,  Too,     nil, 0, 2    ; Sth 
                    Orion,  4,-1,   no,      no, 2, 3    ; SE   Not used
          Gravitic Fields,  8,-2,  Tra,     nil, 1, 0    ; Stl 
Hyper Dimensional Physics,  6, 0,   no,      no, 1, 4    ; Sup  Not used
                   zzblah,  6,-1,   no,      no, 2, 0    ; Tac  Not used
      Galactic Networking,  3, 0,   E1,     Mas, 3, 3    ; The
                   zzblah,  4, 0,   no,      no, 1, 3    ; ToG  Not used
                  Physics,  4, 0,  nil,     nil, 0, 2    ; Tra
                   zzblah,  5, 1,   no,      no, 1, 3    ; Uni  Not used
                   zzblah,  4,-1,   no,      no, 0, 0    ; War  Not used
                   zzblah,  4,-1,   no,      no, 0, 4    ; Whe  Not used
                   zzblah,  4, 2,   no,      no, 0, 3    ; Wri Not used
Hyper-Advanced Technology,  1, 0,  nil,     nil, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                        1, 0,    nil,
Capitol,                  	10, 0,   nil,
Space Academy,             	4, 1,    Cer,
Cloning Center,            	6, 1,    AFl,
Holo-Simulator,            	4, 1,    Esp,
Spaceport,                 	8, 1,    Ldr,
Research Laboratory,       	8, 1,   Mys,
Marine Barracks,           	8, 1,    San,
Radiation Shield,          	8, 0,    Stl,
Biosphere,                 	8, 2,    Csc,
Planetary Stock Exchange, 	12, 3,   Cur,
Virtual Reality Network,  	12, 3,   The,
Planetary Super Computer, 	16, 3,   NP,
Pollution Processor,      	16, 4,   Alp,
Pleasure Dome,            	10, 4,   MP,
Automated Factory,        	20, 4,   Amp,
Robo-Miners,              	32, 6,   Cst,
Barrier Shield,           	20, 4,    no,
Atmospheric Renewer,      	20, 2,   Map,
xPower Plant,             	16, 4,   no,
xHydro Plant,             	24, 4,   no,
xNuclear Plant,           	16, 2,   no,
Galactic Currency Exchange,     16, 4,   SFl,
Advanced City Planning,         12, 2,   Las,
XWeather Control System,         8, 3,   no,
xSuperhighways,            	20, 5,   no,
Galactic Cybernet,              16, 3,   E1,
Ground Battery,                 10, 2,   Cmb,
Planetary Missile Base,          8, 1,    no,
Recyclotron,              	32, 4,   Mag,
xxbital Farms,                   6, 1,    no,
xxAsteroid Mining,              16, 3,    no,
Stargate,                       16, 3,   Rec,
Psi Police,           	         6, 2,   Gen,
Star Fortress,            	 8, 3,    no,
Transporter,              0,  0,    no,
xSS Structural,            	 8, 0,    no,
xSS Component,                  16, 0,    no,
xSS Module,                     32, 0,    no,
(Capitalization),         	60, 0,    no,
Sakkra Ability,               	20, 0,   nil,
Gardens of Honoghr,   		20, 0,   nil, 
Grogg the Gnolam Capitalist,  	20, 0,   Ldr,
xxMshan Ability,                20, 0,    no, 
Darlok Spy Network,            	60, 0,   nil, 
Direct Brain Stimulus,         	30, 0,   Mys, 
Kirsus' Shield Generator,      	30, 0,   Stl,
Elerian Academy,    		30, 0,    nil,
Torg the Overlord,   		30, 0,    Mat,
Sub-Space Communications,     	20, 0,    nil, 
The Temple of Twelve Gods, 	70, 0,    nil, 
Mentox the Legendary Scientist, 30, 0,    CA, 
XX rr's Stardrive,    		40, 0,    no,
Electra the High Priestess,    	30, 0,    Chi,
Tellik the Legendary Engineer, 	90, 0,    Inv,
Imperial Palaces of Trantor,   	40, 0,    no, 
Great Database of El Kharr,   	40, 0,    nil, 
Gnolam Trade Corporation, 	40, 0,    nil, 
Ancient Artifact,         	40, 0,    Med,
xxatue of Liberty,        	40, 0,    no, 
Tower of Sol,            	30, 0,    nil, 
xxmen's Suffrage,         	60, 0,    no, 
Androids,               	60, 0,    MP, 
xxnhattan Project,        	60, 0,    no, 
The Babylon Project,         	60, 0,    nil, 
xxollo Program,           	60, 0,    no, 
Psilon Ability,           	100, 0,   nil, 
Urro's Vaccine,          	60, 0,    Fli,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids                   Sakkra Ability,               	               
nil,        ; Hanging Gardens            xHanging Gardens,   		
nil,        ; Colossus                   Free Trade,                 	
nil,        ; Lighthouse                 Mrrshan Ability,                
nil,        ; Great Library              Darlok Ability,            	
The,        ; Oracle                     Direct Brain Stimulus,         	
nil,        ; Great Wall                 Kirsus' Shield Generator,      	
nil,        ; Sun Tzu's War Academy      Bulrathi Academy,    		
nil,        ; King Richard's Crusade     Torg the Overlord,   		
nil,        ; Marco Polo's Embassy       Sub-Space Communications,     	
nil,        ; Michelangelo               Galactic Gaming Network, 	
nil,        ; Copernicus                 Mentox the Legendary Scientist, 
nil,        ; Magellan                   V'larr's Stardrive,    		
nil,        ; Shakespeare                Electra the High Priestess,    	
nil,        ; Da Vinci's Workshop        Tellik the Legendary Engineer, 	
nil,        ; Bach                       xx Bach's Cathedral,   		
nil,        ; Newton                     xxaac Newton's College,   	
nil,        ; Smith's Trading Co.        Gnolam Ability, 	  	
nil,        ; Darwin                     Ancient Artifact,         	
nil,        ; Statue of Liberty          xxatue of Liberty,        	
nil,        ; Eiffel Tower               Human Ability I,            	
nil,        ; Women's Suffrage           xxmen's Suffrage,         	
nil,        ; Hoover Dam                 Androids,               	
nil,        ; Manhattan Project          xxnhattan Project,        	
nil,        ; United Nations             Human Ability II,         	
nil,        ; Apollo                     xxollo Program,           	
nil,        ; SETI                       Psilon Ability,           	
nil,        ; Cure for Cancer            Urro's Vaccine,


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,              Feu, 0,  1.,0,  0a, 1d,  2h,1f,  4,0,  5, nil, 000000000000000
Terraformer,            nil, 0,  2.,0,  0a, 2d,  2h,1f,  6,0,  5, Feu, 000000000000000
S. D. F.,               nil, 0,  1.,0,  0a, 4d,  2h,1f,  3,0,  1, nil, 000000000000000
Monitor II,             Hor, 0,  1.,0,  2a, 4d,  3h,1f,  7,0,  1, Lab, 000000000000000
Monitor I,              Lab, 0,  1.,0,  1a, 2d,  3h,1f,  6,0,  0, Eco, 000000000010000
Titan I,                Las, 0,  4.,0,  9a, 6d,  5h,2f, 12,0,  1, Phy, 000000000010001
Guardian,               nil, 0,  0.,0,  2a,12d,  7h,1f, 18,0,  1, no,  000000000010000 ;Not used
Cruiser II,              MP, 0,  6.,0,  5a, 3d,  3h,2f,  9,0,  1, Sth, 000000000010000
x7,                     nil, 0,  2.,0,  5a, 5d,  2h,1f,  5,0,  1, no,  000000000010001 ;Not used
Stealth Raider,         nil, 0,  7.,0,  8a, 3d,  3h,1f,  9,0,  0, Eng, 000000000010011
Monitor III,            nil, 0,  2.,0,  3a, 7d,  3h,1f,  8,0,  1, Hor, 000000000010000
Destroyer I,            Cmn, 0,  4.,0,  2a, 2d,  2h,1f,  4,0,  1, no,  000000000010000 ;Not used
y2,                     nil, 0,  1.,0,  5a, 3d,  2h,1f,  6,0,  0, no,  000000000010100 ;Not used
x9,                     nil, 0,  1.,0,  6a, 4d,  2h,1f,  6,0,  1, no,  000000000010000 ;Not used
y3,                     nil, 0,  2.,0,  8a, 6d,  2h,1f,  8,0,  1, no,  000000000010100 ;Not used
Destroyer I,            Cmn, 0,  4.,0,  2a, 2d,  2h,1f,  4,0,  1, FP,  000000000010000
Cruiser I,              Sth, 0,  4.,0,  3a, 2d,  3h,1f,  8,0,  1, Too, 000000000010000
Destroyer II,            NF, 0,  6.,0,  2a, 3d,  2h,1f,  7,0,  1, Cmn, 000000000010000
Zeon Msl,               Iro, 1,  6.,1,  5a, 1d,  1h,2f,  4,0,  0, no,  001000000010000 ;Not used
x4,                     Csc, 0,  1.,0,  3a, 3d,  2h,1f,  3,0,  1, no,  000000000010000 ;Not used
Cruiser I,              Sth, 0,  4.,0,  3a, 2d,  3h,1f,  8,0,  1, no,  000000000010000 ;Not used
Antaran Doomstar,       nil, 0,  8.,0, 24a,16d,  7h,4f, 18,0,  1, no,  100000000010001 ;Not used
y4,                     nil, 0,  3.,0, 10a, 5d,  2h,1f, 10,0,  0, no,  000000000010000 ;Not used
Antaran Battleship,     nil, 0, 10.,0, 16a,12d,  5h,3f, 15,0,  1, no,  100000000010001 ;Not used
y6,                     nil, 0,  3.,0, 12a, 8d,  3h,2f, 14,0,  0, no,  000000000010000 ;Not used
y7,                     Cst, 0,  1.,0,  6a, 1d,  2h,2f,  4,0,  0, no,  000000000010000 ;Not used
y8,                     nil, 0,  2.,0, 12a, 2d,  2h,3f,  7,0,  0, no,  000000001010000 ;Not used
Fighter,                nil, 1, 10.,1,  2a, 3d,  1h,1f,  4,0,  1, Ast, 000000000010000
Doomstar,               nil, 0,  5.,0, 16a,12d,  7h,3f, 18,0,  0, Nav, 100000000010001
x3,                     Stl, 0,  1.,0,  1a, 2d,  1h,1f,  2,0,  1, no,  000000000010000 ;Not used
Titan II,               nil, 0,  7.,0, 12a,10d,  5h,2f, 16,0,  0, Las, 000000000010001
Battleship III,         nil, 0,  8.,0,  9a, 7d,  4h,2f, 14,0,  1, Bri, 000000000010001
Carrier,                nil, 2,  4.,0,  0a, 2d,  2h,1f, 18,4,  4, no,  000000000000000 ;Not used
Carrier,                Hor, 2,  4.,0,  0a, 2d,  2h,1f, 18,6,  4, no,  000000000000000 ;Not used
Scout,                  Cmn, 0,  3.,0,  0a, 2d,  1h,1f,  4,0,  0, Sea, 000000000000001
Carrier,                nil, 2,  4.,0,  0a, 2d,  2h,1f, 18,8,  4, no,  000000000000000 ;Not used
x2,                     Stl, 0,  1.,0,  3a, 2d,  1h,1f,  3,0,  1, no,  000000000010000 ;Not used
Pulson Msl,             Mat, 1,  4.,1,  3a, 1d,  1h,2f,  3,0,  0, no,  001000000010000 ;Not used
Destroyer III,          nil, 0,  9.,0,  4a, 5d,  2h,2f,  8,0,  1, NF,  000000000010000
x10,                    nil, 0,  2.,0,  2a, 1d,  1h,1f,  2,0,  0, no,  000000000010000 ;Not used
Plasma Torpedo,         Ldr, 1,  8.,1,  6a, 2d,  1h,3f,  5,0,  0, no,  001000000010000 ;Not used
Cruiser III,            nil, 0,  9.,0,  8a, 5d,  3h,2f, 10,0,  0, MP,  000000000010000
Battleship I,           Cor, 0,  3.,0,  5a, 3d,  4h,2f, 10,0,  1, Amp, 000000000010000
Battleship II,          Bri, 0,  5.,0,  7a, 5d,  4h,2f, 12,0,  0, Cor, 000000000010000
Merculite Msl,          Min, 1,  3.,1,  2a, 0d,  1h,1f,  2,0,  0, no,  001000000010000 ;Not used
Bio-Terminator,         nil, 1,  6.,1, 99a, 0d,  1h,1f, 16,0,  0, no,  001000000010000 ;Not used
Diplomat,                CA, 0,  2.,0,  0a, 0d,  1h,1f,  3,0,  6, Rob, 000000000000000
Spy,                    nil, 0,  3.,0,  0a, 0d,  1h,1f,  3,0,  6, CA,  000000000000000
Hvy Fighter,            nil, 1, 12.,1,  5a, 4d,  2h,2f,  6,0,  2, Pla, 000000000010000
Freighter,              nil, 0,  2.,0,  0a, 1d,  1h,1f,  5,0,  7, Tra, 000000000000000
Antaran Cruiser,        nil, 0, 12.,0,  8a, 8d,  3h,2f,  8,0,  0, no,  000000000010000 ;Not used
Missile Cruiser I,      Min, 0,  4.,0,  1a, 2d,  3h,1f,  8,0,  1, no,  000000000010000 ;Not used
Missile Cruiser II,     Mas, 0,  6.,0,  2a, 3d,  3h,1f,  9,0,  1, no,  000000000010000 ;Not used
Missile Cruiser III,    nil, 0,  9.,0,  4a, 5d,  3h,1f, 10,0,  1, no,  000000000010000 ;Not used
Deathstar,              nil, 0,  5.,0, 20a, 2d,  7h,3f, 18,0,  0, no,  100000000010001 ;Not used
Shadows,                nil, 0,  20.,0, 6a,10d,  7h,3f, 18,0,  1, no,  100000000010001 ;Not used
Borg Cube,              nil, 0,  10.,0, 10a,8d,  7h,3f, 18,0,  0, no,  100000000010001 ;Not used
not used d,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used e,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used f,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used g,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used h,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used i,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used j,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used k,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used l,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used m,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used n,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used o,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used r,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used v,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used w,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Star,       9,1,  0,0, 0,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; Drt
Space,      1,2,  2,1, 0,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; Pln
Wormhole,   1,2,  0,0, 5,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; Grs
Terran,     1,2, 12,3, 1,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; For
Toxic,      1,2,  2,5, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Jun,   no,   ; Hil
Desert,     1,2,  4,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Swa,   no,   ; Mou
Black Hole, 1,3,  0,6, 6,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; Tun
Barren,     1,2,  2,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Mou,   no,   ; Gla
Swamp,      1,2,  8,3, 0,   no,  0, 0, 0,    no, 0,  0,  0,  For,   no,   ; Swa
Gas Giant,  1,2,  2,4, 0,   no,  0, 0, 0,    no, 0,  0,  0,  Gla,   no,   ; Jun
Nebula,     9,1,  0,1, 2,   no,  0, 0, 0,    no, 0,  0,  0,   no,   no,   ; Oce
Blue Giant, 9,1,  0,4, 0, ; Star (Desert)
Asteroids,  1,2,  3,4, 1, ; Space (Plains)
Artifacts,  1,2,  0,0, 6, ; Wormhole
Water World,1,2,  8,0, 8, ; Terran (Forest)
Misty Planet,1,2, 2,4, 2, ; Toxic (Hills)
Dune World, 1,2,  4,5, 0, ; Desert (Mountains)
White Dwarf,1,2,  2,6, 6, ; Black Hole(Tundra)
Smooth Barren,2,2,4,4, 0, ; Barren (Glacier)
Ringed Swamp,2,3, 4,4, 4, ; Swamp (Swamp)
Ringed Giant,1,2, 2,3,15, ; Gas (Jungle)
Artifacts,  9,2,  2,1, 6, ; Nebula (Ocean)
Red Dwarf,  1,2,  0,0, 4, ; Star (Desert)
Asteroids,  1,2,  3,1, 4, ; Space (Plains)
Grassland,  1,2,  0,0, 6, ; Wormhole
High G World,1,2, 8,5, 3, ; Terran (Forest)
Small Gas Giant,1,2,0,7,6,; Toxic (Hills)
Gravel World,1,2, 2,5, 3, ; Desert (Mountains)
Neutron Star,1,2, 0,7, 5, ; Black Hole(Tundra)
Satellites, 1,2,  2,5, 8, ; Barren (Glacier)
Mangrove Swamp,1,2,7,4,6, ; Swamp (Swamp)
Brown Dwarf,1,2,  0,8, 6, ; Gas (Jungle)
Artifacts,  9,2,  2,1, 6, ; Nebula (Ocean)

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Ant,          Antara,              0, 1, 0, Antarans,    Antaran,     1, -1, -1,     1, Dictator, Dictator, 4, Master, Master
Ssi-akr,      Sakreta,             0, 2, 1, Sakkra,      Sakkra,      1,  1, -1,
Mrrrmm,       Mrria Thrresa,       0, 3, 2, Mrrshan,     Mrrshan,     1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Gorm,         Glopatra,            1, 4, 3, Gnolams,     Gnolam,      1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
ASd,          E. RoSSeveld,        0, 5, 0, Darloks,     Darlok,      1,  1, -1,     4, Reverend, Reverend, 5, Speaker, Speaker
Bladrov II,   Hummana IV,          1, 6, 1, Humans,      Human,       1,  1, -1,     6, Prime Minister, Prime Minister
Klack,        Kluck,               0, 7, 2, Klackons,    Klackon,     1,  1, -1,     1, Dictator, Dictator, 4, Hive Queen, Hive Queen
Ackbar,       Mon Mothma,          1, 1, 3, Alliance,    Alliance,    1,  1, -1,
Jabba,        Myara,               0, 2, 0, Hutts,   	 Hutt,        1,  1, -1,     
Chirpa,       Batcheela,           0, 3, 1, Ewoks,       Ewok,        1,  1, -1,     4, Chief, Chief, 5, Leader, Leader, 6, Chief, Chief
Chewbacca,    Kerrithrarr,         1, 4, 2, Wookies,     Wookie,      1,  1, -1,     
Palpatine,    Mara Jade,           0, 5, 3, Imperials,   Imperial,    1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 2, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 1, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 2, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 3, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Transparisteel,
Deuterium,
Tritium,
Kessel Spice,
Uranium,
Plutonium,
Spare Parts,
Green Dogs,
Ysalamiri,
Magnesium,
Argentum,
Aurum,
Krypton,
Liquid Nitrogen,
DNA Strands,
Antimatter,



@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Ensign
Lieutenant
Commander
Captain
Admiral
Emperor

@ATTITUDES
Worshipful++++
Friendly  +++
Cordial   ++
Receptive +
Neutral   0
Reserved  -
Icy       --
Hostile   ---
Enraged   ----


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Settlers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Engineers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warriors
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Phalanx
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Musketeers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fanatics
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Partisans
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Alpine Troops
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Riflemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Marines
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Paratroopers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mech. Inf.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horsemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chariot
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elephant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusaders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragoons
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armor
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Artillery
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Howitzer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fighter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bomber
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Helicopter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Bmbr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trireme
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravel
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Galleon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frigate
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ironclad
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AEGIS Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nuclear Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Diplomat
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spy
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freight
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Land
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Air
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 3
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 4
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 5
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 6
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 8
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

